An Open Letter to the Devs on Game Performance in Stellaris



Stellaris has had terrible game performance for a while now and it’s impacting a lot of people. Please Paradox just talk to us.

Reddit Thread;

Performance Megathread;

Pops aren’t to Blame;

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37 thoughts on “An Open Letter to the Devs on Game Performance in Stellaris”

  1. 100 years for you? Lucky. Best I've managed is 60 before things get painfully slow and that's while playing small galaxies.

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  2. I play since release of stellaris and the performance isn't even getting better after the Federation expansion, they say the performance is improved by 15-30% well it ain't. I understand it is a lot of work and I believe the dev teams can fix this. I love this game and it would be a waste of there time, my time and everybodies time to even play the game as it is right now. I am not saying they are bad devs but the next update should only be focused on performance, make it multicore supported, with multithreaded or something. I am no coder or anything or whatever I am just spit balling here. Aspec thanks for addressing the issue as well

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  3. this is an engine issue. they can't do anything about it. that's why it's absurd they are even making new games at the moment. they need to make something capable of taking advantage of all cores.

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  4. 6 Months later and my performance is still poor. 🙁 But none the less Stellaris is still an incredible experience. Just wish it wasnt so jerky in the end game.

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  5. I've given up. Multiplayer is the most unstable pile of goo I've ever experienced in my 32 years as a gamer

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  6. I've never actually played to 100s in stellaris 2.0 cause hyperlane politics gets a bit boring boring to me, good to know ive not missed much

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  7. I agree with this! I love this game! And I'm actually willing to sink in a good amount of time into it. I just think the late game would be so much better if it ran smoothly. It's also annoying to have a cpu with 12 threads and not be able to use them. None of the cpu's are increasing clock speed and instead are increasing parallelism. I've heard changing the game to take advantage of parallelism is a nightmare, but I think it'd be worth it considering that it seems to be the trend for the foreseeable future as far as hardware goes. It's really the only way this game will ever run at an acceptable speed. And of course, better AI would be great. Perhaps all of this is too much to ask I don't know. But if the devs could figure it out, I think it would really set this game apart and take it to the next level. I would even pay for a version where there is no new content but the performance issues are fixed and late game runs at 30-60 fps at 1080p consistently. It would be a no-brainer for me.

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  8. Hmmm, i think that a MEGA-UPDATE on visual and performance is much much better than new empires or content.. a game that is fixed, and runs smooth, is extremely better than content.. Why do we want content if we cant play?? Sure most people think like that.. Honestly, I cracked the game about 2 years ago.. and have been patching through cracks to play up to date.. I was going to buy the game, but this slowwwwdown problem after 2hours of playing… i dont think is worth the money.. what would make me buy the game? Performance.. not content.. there is already toooo much content with mods.. A major game-fix and new galaxy world, whatever visual, would be gamechanger, like playing the game for the first time and actually enjoying it.

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  9. Hardware requirement needs to be updated. You’ll need 8GB RAM running on a intel i5 core (the core didn’t matter that much for some reason. From testing the CPU usage isn’t that great), with a 4.0GB GPU to have the game run on 20 FPS, and recommended hardware should be i7 1.9GHz Quad core with 16GB RAM and a 4GB GPU. You’ll really need that RAM and GPU to get the game run smoothly due to how the computing was set up, and with better graphics and units that moves around. This is the same thing for ALL of parodox’s games but other games don’t have 1000 stars with hundreds of units moving around at the same time with population all doing their own calculation. What is more worrying is that this could become a problem that comes with CKIII as well due to how they are planning to make the new system and sector. I was not expecting that the hardware usage is even more than some of the AAA action games especially on the GPU side of things.

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  10. I love Stellaris and have bought all the DLC so far, but I haven't played in a long time due to the performance issues past early game. I can't recommend it to my friends, and I'm hesitant to buy any more DLCs unless this gets resolved.

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  11. i honestly stopped playing the game quite a while ago, late has turned to total shit, even more if you play with friends.

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  12. It's not talking shit if it's true. They aren't real men if they can't handle simple truths. Late game lag has been a problem since forever and was never addressed. It's a broken system and pretending otherwise would just insult everybody's intellect.

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  13. There is a mod called "Stellaris Immortal". It is still in alpha and you can only play it yet with normal empires (no machine and no hive); but it is way impressive how a rework of the mechanics can do both: keep the game fun and enable a top performance even in the endgame in a large galaxy. You need to get used to the changed mechanics – but you can do that in one testgame. So it is definitely worth a look.

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  14. Most of the performance hits I experience seem to be happening because the game is trying to keep track of a lot of ships all at once. This usually happens fairly close to midgame.

    I haven't really experienced many "performance hits" with the population unable to find jobs thing, but that maybe happening because I don't invest all that much into "specialist jobs" in the game. When I play, nearly every single job on every single planet and installation is essentially just a "laborer" type job, which are easily filled and it quickly happens. If you think you're taking hits to performance from "pops trying to find jobs", you may try limiting how many "specialist" slots you actually have on each colony. This may hinder some builds, but it is perfectly reasonable and easy to win most games of Stellaris without really investing too heavily into specialist jobs. Likewise, if you make your population more willing to leave where they live in order to seek employment on other colonies of your own (there's a trait for it!), there also seems to be less hit to performance. The game seems to be rolling for a "chance" that jobs are filled alongside the "chance" someone leaves one colony to go to another in order to fill that job. This might be why there's such a huge hit as it has to roll for every pop and every available job. Just my thoughts on it. If the game has to roll less frequently to fill jobs, there's less of a performance hit on it.

    Anyway, I'm running on a computer that's over 8 years old. It's near the end of its lifespan, but it runs most games I own on PC fairly well. Some of the newer games have issues and kick in my cooling fans quite a lot, but that's not too bad. Stellaris seems to run my cooling fans a lot more as I reach "midgame" until the point where they run constantly. I think this is in part due to calculating all the hundreds of separate fleets all over the place as I don't have this issue early on when the AI isn't able to field so many ships.

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  15. I love Stellaris it is without question one of the greatest games I have ever played! It is so incredibly in depth, and I play it when ever I get the chance. The end game slow down is killing me and I cant wait for it to be fixed. I have faith that they will because it's an incredible game and you can see how much work has gone into it. I love everything they have done I hope they keep it up and fix the issue.

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  16. Two months after this video was posted, and over 1k people commented agreeing… PDX is still ignoring this. For me this means the game is dead.

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  17. dude this game is awesome but i just stopped playing it cause of the lag it just ruins the experience for me when this gets fixed ill be sure to play this game hours on end again!

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  18. I really love stellaris but i cant ever bring myself to finish a game because of the slow down. But i love starting it every tine

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  19. Love the game, always have. The performance issues have been there since day 1. Posts in the forums have been there, I was one of them. I tested the game on multiple systems over the course of the first 2 years. In the end, finishing a game just became unfun. A waste of time. And sometimes you just sat there hoping the time would keep ticking to get farther. I'm not going to talk about percentages, I have no idea of them. But there was quite a large push back towards anyone posting about performance issues back in the day on the official forums. People would question it, saying they had no issues, it's just you. And depending on small-large galaxy, how many other a.i.'s were in the game, etc. did effect the slowdown. overclocking or just trying to get the highest single thread performance did see a marginal increase in performance. But end-game, as in late game crisis or after that, the game would just slog. Some people blamed the migration of pops from world to world, some blamed fleet size. Nothing was ever done. The sentiment was oh everything is fine, these people have potato comps or don't know what they are doing, or have to many mods on. I am sad and don't care at the same time. I am glad maybe performance has a chance at being fixed finally, but sad that it seems to have gotten worse over the years with no attempt to mitigate it. Also I just don't care atm because it never has been addressed. I doubt they will fix it. Still a wonderful game, but really just want to say I told you so.

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  20. Dying to see more content for console version. I feel like every time I watch your videos I'm missing out on all the good stuff.

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  21. Simple solution, each empire, for each race in it only 5 diffrent variants. Its clear that the thousand of diffrent species are causing issues.

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  22. i love stellaris but mid-game performance is killing me, it's unplayable, think its time for me to leave this game until performance issue is sorted out, so sad…..played over 1600 hours in

    this game, im so bored to play for the first 100 years and then start another game

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  23. Roll back to a version where performance is better. Case closed.
    That's what we where told when FTL's was cut out.

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  24. For me a new stellaris game in maybe the new nitrous engine or something would be fine for me. I think this engine just sucks to much. I love this game to so much, but yeah, performance x)

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  25. When it takes around 5-6 seconds for each day to pass when the endgame starts they should reconsider to rework this whole pop system, because Stellaris is unplayable at the moment.

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  26. One thing that would help a lot would be to remove the genocidal and world killer opinion modifiers or soften them a lot, this way the galaxy population would remain more or less under control (consequently you'd have fewer calculations per day). Being a genocidal empire increases performance by a lot, but it's totally boring to play without any diplomatic interaction however little of it Stellaris offers. Playing a genocidal gestalt empire is even better for performance and ever more boring, because you get cut off from quite a few story arcs too.

    If you don't roleplay AT ALL, if you don't appreciate anything in the game but its bare-bones and if it serves a similar purpose for you as some sort of Solitaire then a Devouring Swarm is the perfect choice for performance gain.

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